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Pixplant grass
Pixplant grass









pixplant grass

Try to look at the actual objects whose features you are trying to re-create, or at least look at several photos taken in different light conditions. Material creation should always be done by using real-world reference. In any case, I would trust such a material scene vastly more than I would the mat editor’s preview, which has a way of looking very much unlike what the mat will look like in the scene.Ī few points before looking at the specific mats.ġ. I want my materials to look the way they would in a fully constructed scene and an HDRI map is the most efficient way to recreate a plausible physical environment for the ball to to reflect and refract. HDRIs in material testing scenes are anathema to purists because they give the mats a non-neutral colour cast. For illumination, it uses an HDR map and two light planes (left and above).

Pixplant grass for free#

I may upload it for free to TS if there is interest, but there really is nothing to it. I will explore more complex materials later on (indeed, I’m planning a post just about multi-layered mats), but, for the sake of economy, I only use them in my work to achieve effects that cannot be obtained with single-layer mats.įor this series, I have cobbled together a material test scene. They are a good way to demonstrate how materials can be made to look realistic without necessarily using complex, multi-layered setups that would take a long time to render. They all use materials that are meant to show some age, a certain vintage quality and patina, yet are as simple as materials can get.

pixplant grass

The Eames chairs are a good place to start. This is the first in a series of mini how-to tuts about materials. As promised, I wanted to follow up on my Eames series with a few pointers about the materials created for the chairs.











Pixplant grass